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	<title>
	Comments on: Service invoked too many times in a short time: urlfetch	</title>
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	<link>https://davidmeindl.com/service-invoked-too-many-times-in-a-short-time-urlfetch/</link>
	<description>Guidance for digital marketers</description>
	<lastBuildDate>Thu, 02 Jan 2025 23:48:41 +0000</lastBuildDate>
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		<title>
		By: Jimmy Li		</title>
		<link>https://davidmeindl.com/service-invoked-too-many-times-in-a-short-time-urlfetch/#comment-4314</link>

		<dc:creator><![CDATA[Jimmy Li]]></dc:creator>
		<pubDate>Thu, 02 Jan 2025 23:48:41 +0000</pubDate>
		<guid isPermaLink="false">https://davidmeindl.com/?p=9735#comment-4314</guid>

					<description><![CDATA[Thank you, this worked for me! For anyone coming across this in the future - at least of time of writing (January 2025) UrlFetchApp.fetchAll maxes out at a chunkSize of 200, any more and you get the &quot;invoked too many times&quot; error even before sending the requests. Also, Utilities.Sleep(1000) is not necessary if you are fetching from a server where the response time is more than a second, since the rate limiting includes the time fetchAll takes to receive a response. I timed my fetchAll(200) requests and they took about 10 seconds, so I took the Utilities.Sleep(1000) out.]]></description>
			<content:encoded><![CDATA[<p>Thank you, this worked for me! For anyone coming across this in the future &#8211; at least of time of writing (January 2025) UrlFetchApp.fetchAll maxes out at a chunkSize of 200, any more and you get the &#8220;invoked too many times&#8221; error even before sending the requests. Also, Utilities.Sleep(1000) is not necessary if you are fetching from a server where the response time is more than a second, since the rate limiting includes the time fetchAll takes to receive a response. I timed my fetchAll(200) requests and they took about 10 seconds, so I took the Utilities.Sleep(1000) out.</p>
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